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Post by Mothman on Nov 26, 2005 21:48:11 GMT -5
Scientist General Physical Build: Frail and scrawny Starting Items: Syringe, Tranquilizer gun (four darts), map of the island, keys to secret labs, walls, and ammo reserves Special Abilities: Understand and know all cryptid weaknesses, have advanced knowledge of every part of the island, can operate the machinery of island Description: Dressed in tattered lab clothes, these poor survivors are stranded in an island of monsters.
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